Maculate Initiative
03-31-2010, 06:53 AM
If nothing else TPTB has set up what could be one of the most fun board games out there when this is said and done.
"I want to be MIB. You were MIB last time!" Two sides. Black and White. One person is Jacob, one is MIB (maybe one other side will be revealed before it is done, I have no idea). More people can play as candidates with their own free will. The game starts with 360 candidates (or however many were on the dial)
As Jacob you try and bring candidates to the island through planes, boats, and subs. MIB's job is to wipe off all of the candidates by the time the timer goes off. There are two times on the timer, one is when Jacob dies, and then another one for when the game is over. If the timer goes off and MIB is still on the island, he is stuck there and Jacob wins. MIB has to kill all candidates that he can through manipulation, kill Jacob and then convert the remaining candidates to leave the island with him.
Alternatively Jacob sacrificing himself could just be a dangerous tactic in the game that disallows trying to convert candidates after his death, like sacrificing your queen strategically.
You also need a sub pilot or Lapidus in order to access those two methods of transport off the island.
You try and convert candidates to your cause who ultimately can help you kill other candidates (MIB) or protect candidates. You pick up cards like "Ilana Protection" which can save a character from a potential death or "Temple Springs" Heal one character that has just died (you roll a die to see if they turn towardsJacob or MIB side though). "Sonar Fence" which can protect from MIB.
You can also get the valuable "FDW Reset", if things aren't going your way for either side.
That's all Lost was. A set up for a new board game.
Anything anybody wants to add?
"I want to be MIB. You were MIB last time!" Two sides. Black and White. One person is Jacob, one is MIB (maybe one other side will be revealed before it is done, I have no idea). More people can play as candidates with their own free will. The game starts with 360 candidates (or however many were on the dial)
As Jacob you try and bring candidates to the island through planes, boats, and subs. MIB's job is to wipe off all of the candidates by the time the timer goes off. There are two times on the timer, one is when Jacob dies, and then another one for when the game is over. If the timer goes off and MIB is still on the island, he is stuck there and Jacob wins. MIB has to kill all candidates that he can through manipulation, kill Jacob and then convert the remaining candidates to leave the island with him.
Alternatively Jacob sacrificing himself could just be a dangerous tactic in the game that disallows trying to convert candidates after his death, like sacrificing your queen strategically.
You also need a sub pilot or Lapidus in order to access those two methods of transport off the island.
You try and convert candidates to your cause who ultimately can help you kill other candidates (MIB) or protect candidates. You pick up cards like "Ilana Protection" which can save a character from a potential death or "Temple Springs" Heal one character that has just died (you roll a die to see if they turn towardsJacob or MIB side though). "Sonar Fence" which can protect from MIB.
You can also get the valuable "FDW Reset", if things aren't going your way for either side.
That's all Lost was. A set up for a new board game.
Anything anybody wants to add?